Wednesday, August 29, 2012
EA Medal of EA Medal of Honor Warfighter Official Gameplay 1 Trailer English (HD)
About the Game
Operating directly under the National Command Authority, a relatively unknown entity of handpicked warfighters are called on when the mission must not fail. They are the Tier 1 Operators. They are real, living, breathing, precision instruments of war. They are experts in the application of violence. And they exist on an international level for various nations around the globe. In the U.S., their exact numbers, while classified, hover in the low hundreds.
The new Medal of Honor Warfighter game is inspired by and has been developed with Tier 1 Operators from this elite, international community. This personal story was written by actual Tier 1 Operators while deployed overseas. In it, players will step into the boots of these elite warfighters and apply their unique skill sets to track down a real global threat, in real international locations, sponsored by real enemies. It doesn't get any more authentic than Medal of Honor Warfighter, coming October 23, 2012.
* Except as expressly credited, no national armed forces, military units or weapon or vehicle manufacturer is affiliated with or has Sponsored or endorsed this game.
Inspired by actual events across the globe and written by real Tier 1 Operators while deployed overseas, follow the global Warfighters as they are asked to take on a real terror threat, PETN.
Powered by the Frostbite 2 Engine.
For more information about the Global Operators and the Most Authentic Shooter to date, go to http://www.medalofhonor.com/en_GB
Strike First on Oct. 23rd , 2012 for the PlayStation3 , Xbox 360 and PC.
Sunday, August 26, 2012
E3 2012: VideoJuegos Nuevos Enfréntate a tu Demencia con este Tráiler
Viaja al corazón de la demencia. Siente la contagiosa llamada de Citra y enfréntate a una oscuridad indescriptible en las instalaciones de Vaas, conde el mal y el caos reinan, y donde no existe el temor ni el remordimiento. Corre. Muere. Caza. Mata... Observa.
Demensia Video Juego
Far Cry 3 - Aislado CG Trailer (Spanish Version) - PC / PS3 / Xbox 360
Far Cry 3 E3 Trailer Gameplay Oficial Español Latino
Disfruten de este trailer de uno de los juegos mas esperados para este año, fue un vídeo que costo mucho tiempo en edición así que espero les sea de su agrado y disfruten del gran elenco de estos chicos que tienen unas voces totalmente geniales sin mas disfruten.
Far Cry 3 | E3 2012 Step Into Insanity Trailer [NORTH AMERICA]
About This Game
Beyond the limits of civilization lies an island, a lawless place ruled by piracy and human misery, where your only escapes are drugs or the muzzle of a gun. This is where you find yourself, trapped in a place that's forgotten right from wrong, a place that lives by the principles of violence. In Far Cry 3, players step into the shoes of Jason Brody, stranded on this mysterious tropical island. You dictate how the story unfolds, from the battles you choose to fight down to the allies or enemies you make along the way. Slash, sneak, detonate and shoot your way across the island in a world that has lost all sense of right and wrong. Beware the beauty and mystery of this unexplored paradise and live to outwit its roster of ruthless, desperate characters. You'll need more than luck to survive. Release Date: December 4, 2012. Genre: First-Person Shooter Publisher: Ubisoft Developer: Ubisoft MontrealFar Cry 3: The Doctor Is In The jungle is back, but sanity is not.
You're hurt. You need a doctor. The firefight at the Medusa – a rusty relic of a ship crashed upon the shoreline of the idyllic island that has become your hellish prison – has left you in desperate need of medical attention. Your deceptively simple goal – deactivate a scrambler preventing you from communicating with the outside world – turned into more than you bargained for. It turns out the Medusa was claimed by thugs loyal to Vaas, one of the many madmen occupying this twisted, lush world. His men share his unstable grip on reality and tendency to shoot first and ask questions later. What starts with quick, stealthy kills using a knife turns into a miniature war, as you struggle to reach the mast of the ship. With the scrambler shut down, you realize you're gravely injured. You return to your Jeep, and call a friend on the radio for advice. He recommends you seek the aid of Doctor Earnhardt, perhaps the only person on the island who can treat your wounds.EGM DoubleTake: Far Cry 3
A mind is a terrible thing to waste
The Far Cry series is known for offering up an open-world alternative to the rail-based experiences of most mainline FPS titles, but the third installment takes that sense of differentiation even further by distancing itself from the militant main characters of iterations past, focusing instead on the plight of stranded tourist Jason Brody, who finds himself thrust into the middle of a violent struggle for control of a remote tropical island—a shift as abrupt and intriguing for the franchise as it is for the genre itself. But with change comes risk, leaving the EGM crew with one question: Can Ubisoft Montreal deliver on this novel premise, or will Far Cry 3 end up as yet another bad trip in the action-gaming arena? Editors Brandon Justice and Ray Carsillo have the deets.Brandon Justice, executive editor:
First off, let me just say I’m beyond pleased that Ubisoft Montreal’s going out on a limb with the plot on this one. I’m admittedly tired of the whole “insane” schtick at this point, but more because that element seems far less sincere than the game itself, which just seems to look better and better with each new glimpse. For starters, the plot looks like one helluva ride. Not only that, but the tale of a smartass kid who’s forced to become the monsters he’s hunting is a narrative we see often enough in movies, but games seem to shy away from this type of stuff. Then, here comes Far Cry 3 with competent themes, amazing in-game storytelling, and more mature themes than I can shake a stick at. I can’t wait to dive in. Ray Carsillo, reviews editor: Seriously, Brandon, the whole vibe Far Cry 3 gives off is something we don’t often get while holding a controller in our hands—it happens while holding a bucket of popcorn. And it’s interesting to see how videogames are really starting to mimic Hollywood in instances like this, orchestrating some sick head games for the player. Far Cry 3 looks to jump in and trash your mind like a rock star does a hotel room after a bad acid trip. But the reason why this one stands out so much—aside from the risks it’s taking and the boobs in our face during the E3 trailer—is that the controls, at least from the couple of hands-on sessions we’ve had, are smooth and effortless. Brandon: Yeah, it isn’t just that they’re being risqué or ridiculous—it’s that they’re doing so with the type of style and grace I’d expect from someone like Naughty Dog, but I’m honestly surprised to see it from this group. More than that, the variety presented here is flat-out amazing, whether it’s tripping balls on magic mushrooms or escaping a sinking tanker amidst a swarm of sharks. There’s just so much to see and do on this vacation from hell, and you hit the nail on the head by pointing out how immensely playable it all is. The progression system looks like it’ll be much more than window dressing, helping define the way we use Jason as he becomes the warrior badass we saw in the E3 demo. It actually reminds me a lot of the survival stuff we’ve seen from the Tomb Raider reboot, and when you couple that with the story and the characters we’ve been exposed to, it’s enough to get me excited, for sure. Ray: And speaking of progression systems and leveling up, Far Cry 3 includes both competitive and cooperative multiplayer modes. Admittedly, I spent most of my hands-on time with these modes, and though the competitive mode was your standard deathmatch fare—save the fact that it’s set on a gorgeous tropical island—the cooperative mode was almost another game entirely. There’s actually a plot—and a whole slew of objectives you must perform with your friends in order to advance and escape the almost never-ending onslaught of insane natives. And if you don’t work together, you’ll almost assuredly be overrun and taken down. Especially on harder difficulty levels, as the enemy AI is off-the-charts good. Brandon: Yeah, given my general hatred for tacked-on co-op, it was a pleasant surprise, to say the least. It all adds up to a ton of playable content, and given the amount of fun we’ll undoubtedly have exploring the vast open world and all the quirky sidequests, Far Cry 3 looks like a great way to kick off the fall “shooter season” when it finally drops in September. I love the types of stories we see in games like BioShock and Mass Effect, but it should be cool to finally see a game more rooted in reality take some chances and really swing for the narrative fences while avoiding the whole “Robo-Marine” bit. The rest is just icing on the cake—and I, for one, cannot wait to take a big, fat bite outta this one.Thursday, August 23, 2012
90 Second Launch Spot - Official Transformers: Fall of Cybertron Game Video
Transformers: Fall of Cybertron is the sequel to War for Cybertron,
the highest rated Transformers game ever. Coming Fall 2012 for Xbox 360, PS3, & PC. Join the epic battle for survival as the Autobots take their last stand to defend their legendary home planet from the Decepticons.Transformers: Fall of Cybertron transports you to the final days of the planet
Cybertron where you will experience the darkest hours of the apocalyptic war between the Autobots and Decepticons. Embark on an adrenaline-fueled journey through a wide range of missions and massive environments designed around each character's unique abilities. With the stakes higher than ever before, you play as a variety of Transformers, including Grimlock's nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus. Fight through both sides of the Transformers' most epic battles leading to their legendary exodus from their homeworld.Fall of Cybertron takes place millions of years before the Transformers land on Earth
(all the G1 stuff), so High Moon had to come up with a whole new story to explain the Dinobots' existence on Cybertron. Well, they did, and it's actually pretty cool.During the demo, we were able to see the Dinobots leader, Grimlock, in action. Interestingly, Grimlock doesn't actually have guns at his disposal, and his design seems to follow a fantasy warrior or barbarian archetype. Armed with an Energon sword and shield, his combat style is very up close and personally, and unlike other Transformers, he can't actually change into his alternate form at will. Instead, Grimlock has a resource meter, "Rage," which will accumulate in battle; maxing this meter out allows him to change into a T-Rex, up until the meter drains out.
Other 'bots will also have their own style, which shouldn't come as a surprise to anyone who played WFC. Various parts of the game will assign players to different Transformers on either side of the conflict, and High Moon takes full advantage of every character's uniqueness. Starscream, for instance, can stealth around and attach bombs to his targets, while Jazz's grappling tool lets him cross larger distances quickly.
The other highlight was Metroplex, who appears during a gameplay sequence as nothing more than a background object, tearing through the horizon of buildings and Decepticons... up until Optimus (Peter Cullen) starts commanding him around. Hey, the guy did pledge himself to the last Prime. The scale of this city-sized Autobot is incredible when seen in-game, and that seems to be a common theme in Fall of Cybertron: size matters. The environments we saw were all designed to reflect Cybertron's massive scale, and players will be navigating in more ways than just running or driving. As before, kiosks all over the maps let you switch or buy weapons and upgrades
Transformers: Fall of Cybertron. Sequel to Transformers: War for Cybertron, released 2010.
Cybertron is definitely, well, falling, due to the corruption of Dark Energon and the war between the Autobots and Decepticons.Of course, with the new story, new weapons, new... well, everything, we can also expect (and have gotten) new characters. Or at least, characters from previous continuities with a fresh coat of paint, sometimes some personality tweaks (sometimes an entirely new vehicle mode). We already have a decent line-up so far, with the likes of Cliffjumper, Wheeljack, and the Dinobots for the Autobots, and... well, we now have the entire Combaticon subgroup for the Decepticons (complete with "MERGE TO FORM BRUTICUS!")
Obviously, everyone probably has ideas on what older Transformer characters they'd like to see in the game (whether they already exist in the "aligned continuity family" or not). Myself included. Hence, the creation of this top ten.
Some may already have a counterpart within the continuity family, others may have yet to be included (assuming they ever will be). But, hey, its just my thoughts on who I'd like to see as playable characters, for whichever reason. Although, with the characters in Fall of Cybertron becoming more specialized, maybe we'll see them use some of their trademark abilities? Well, who knows if we'll see them at all. But anyhoo, on with the list.
Tuesday, August 21, 2012
Tuesday, August 14, 2012
mann vs machines Team Fortress 2
Mann vs. Machine is a new co-operative game for Team Fortress 2 that lets you and five friends wage a desperate battle to stop a lethal horde of robots from deploying a bomb in one of Mann Co.’s many strongholds. Take advantage of breaks between waves to upgrade your abilities and weapons. Survive all the waves in any of a variety of missions to earn incredible loot.
This Is The Enemy
Gray Mann has built an unstoppable automaton army with a single purpose: to destroy all things Mann Co. Luckily for you, the majority of this robot legion is equipped with basic weaponry that could never level an entire building. Unluckily, they also have access to giant bombs, which they’d drag through hell if it meant dropping one in a Mann Co. bombhole. And it’s up to you to stop them. And it’s up to a small cadre of Special Robots to stop you from stopping the regular robots. Here’s what we know about these Special Robots:
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