This is Bioshock Infinite
BioShock® Infinite, developed by Irrational Games, won over 75 editorial awards at E3 2011, including the Game Critics Awards’ Best of Show. In this first-person shooter set in 1912, the player assumes the role of former Pinkerton agent Booker DeWitt, who is sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so they may escape from a city literally falling from the sky. DeWitt learns to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harnesses the power of dozens of new weapons and abilities.
The first announcement trailer for BioShock Infinite.
BioShock Infinite is set to release on October 16th, 2012.
BioShock Infinite : First Gameplay Demonstration
The original BioShock, released in 2007
was a critical darling and a sales success. It cemented the team led by Levine as among gaming's elite. Gamers and developers have been hungry for Irrational's next game, and strong early showings and an impressive E3 2011 demo seemed to signal that the game was on the right track.
Our sources describe the process at Irrational as lacking needed focus, with teams dedicating months to doomed projects only to have them inevitably get cut. One of the largest of those failed projects was BioShock Infinite's multiplayer.
In 2010, Levine told Kotaku that multiplayer wasn't guaranteed to be in the game, but in May of this year, job listings at Irrational hinted that the studio was in fact working on a multiplayer component. Two of our sources confirm that was indeed the case. In fact, Irrational placed a large internal emphasis on multiplayer, at least partly in an effort to keep BioShock Infinite from being traded in to used game stores as quickly as the first (single-player-only) BioShock was. Irrational went through two potential multiplayer modes for Infinite, both of which were eventually cancelled. (We're unclear on whether any multiplayer modes remain.)
One of the largest of those failed projects was BioShock Infinite's multiplayer.
The first mode involved players being miniaturized and placed into an old-timey arcade machine, where they would fight against waves of enemy toys that would roll out on tracks. It was essentially a cooperative tower defense game, but it never worked; the decision was made to can it so that the multiplayer team could focus on a second co-op mode.
That mode, internally dubbed "Spec-Ops," was similar to the Spec-Ops mode in the most recent two Call of Duty: Modern Warfare games. In it, four players would cooperatively work their way through levels lifted from the single-player game. The mode wasn't working, however, and some of the multiplayer team was taken off of it and tasked with getting the 2011 E3 demo into shape. The Spec-Ops multiplayer mode has since been canned, and it's possible that despite Irrational's initial multiplayer mandate, BioShock Infinite will ship as a single-player-only game. Levine declined to comment on those specific multiplayer modes, but said, "As I've always said we are experimenting with things, and only if they are good enough will we put them in the game."
The 2011 E3 demo, which wowed critics and gamers alike, was, apparently, far from indicative of the actual state of the game. Of course, that's par for the course at E3—it's common for developers to paste together a demo that deliberately shows their game and its concepts in the best possible light.
All the same, the Infinite demo made a stunning debut despite the fact that the team was wrestling with the most basic elements of the game, from the story to the level design to the AI programming to how to design the sidekick character of Elizabeth, who can magically conjure weapons and in other ways affect the environment. Despite all this, BioShock Infinite won numerous "Best of E3" awards from various publications, including the Official E3 Game Critics Awards' "Best Of Show" citation.

No comments:
Post a Comment